Process Innovation
Changing how we pitch, model, and produce—one render at a time
I started learning 3D modeling during the pandemic as a creative outlet—and it quickly became a core part of our workflow. Today, it’s how we present ideas, speed up approvals, reduce modeling costs, and make creative decisions easier. In a few cases, we wouldn’t have landed the project without it.
Photoreal concept render used in client pitch—secured a $500k project that would have otherwise been dropped.
What I Did
Introduced Blender into the workflow during downtime
Created client-ready renders for product pitches and approvals
Bridged the gap between sketch and reality—making it easier for clients to say yes
Improved vendor outputs by sharing presentation models as reference
Saved significant time and modeling costs through in-house render creation